F.: [Continued from yesterday] In Tuesday's post, it was seen that Tom Cunningham has compiled his own list of some of the roles that must also be discarded if one is to be at peace. (All of the roles listed are rooted in Sigmund Freud's “His Majesty the Baby” belief systems, as discussed in the posting from three days ago.)
Cunningham discusses the myths that accompany each of the false identities on his list and then offers by way of contrast the actual facts that apply. For those attempting to identity all ego-state assumed and all roles being played—in order to discard them—the following are offered for consideration. Are you playing any of the games associated with these false identities that are rooted in immaturity and in Freud’s “His/Her Majesty the Baby”?
The Entertainer
Myth: If I can entertain you with my music, my wit, or any other talent, you will worship and adore me.
Fact: We experience acceptance only if others rave about our talents and seek our company in order to be entertained. The game is up when others tire of always having to be a fan or realize we have no warm, human qualities to contribute to a relationship.
The Perfectionist
Myth: I am not worthwhile unless I succeed at being the best at what I do.
Fact: No one is always the best or most successful, but we try to gain self-worth by doing certain things well. The end of the game comes either when we realize the futility of such high expectations or when others tire of our competitiveness.
The Sweet One
Myth: If I am nice and sweet to everyone, they will like me.
Fact: Our fear of rejection causes us to constantly seek approval from everyone. The end of the game is when we realize we can’t make everyone happy or when others tire of our wishy-washy attitudes.
The Rebel
Myth: I must get my way or else. Rules are for other people. If you tell me not to do something, you are waving a red flag in my face and challenging me to do it.
Fact: We rebels usually get the consequences or punishment we deserve or ask for. The end of the game is when we weary of paying the price the outlaw must pay and abandon this behavior.
The Martyr
Myth: I deserve to suffer. I don’t count. Nobody understands. Poor me. I see your pity as an expression of love.
Fact: We confuse love with pity and believe sacrificing ourselves will protect us from abandonment. The end of the game is when we get tired of suffering and realize we deserve better.
The Dropout
Myth: If you won’t play the game my way, then I won’t play the game at all.
Fact: Paralyzed by fear of failure and rejection, we attempt nothing and feel the world owes us. We are so discouraged and pessimistic, we give up before we even start. The end of the game comes when others get tired of providing a free ride.
The philosopher Immanuel Kant (associated with what was called "the European period of Enlightenment") saw the phenomenal as an island of knowledge that persons become locked onto, but the island is surrounded on all sides by the noumenal.
Cunningham discusses the myths that accompany each of the false identities on his list and then offers by way of contrast the actual facts that apply. For those attempting to identity all ego-state assumed and all roles being played—in order to discard them—the following are offered for consideration. Are you playing any of the games associated with these false identities that are rooted in immaturity and in Freud’s “His/Her Majesty the Baby”?
The Entertainer
Myth: If I can entertain you with my music, my wit, or any other talent, you will worship and adore me.
Fact: We experience acceptance only if others rave about our talents and seek our company in order to be entertained. The game is up when others tire of always having to be a fan or realize we have no warm, human qualities to contribute to a relationship.
The Perfectionist
Myth: I am not worthwhile unless I succeed at being the best at what I do.
Fact: No one is always the best or most successful, but we try to gain self-worth by doing certain things well. The end of the game comes either when we realize the futility of such high expectations or when others tire of our competitiveness.
The Sweet One
Myth: If I am nice and sweet to everyone, they will like me.
Fact: Our fear of rejection causes us to constantly seek approval from everyone. The end of the game is when we realize we can’t make everyone happy or when others tire of our wishy-washy attitudes.
The Rebel
Myth: I must get my way or else. Rules are for other people. If you tell me not to do something, you are waving a red flag in my face and challenging me to do it.
Fact: We rebels usually get the consequences or punishment we deserve or ask for. The end of the game is when we weary of paying the price the outlaw must pay and abandon this behavior.
The Martyr
Myth: I deserve to suffer. I don’t count. Nobody understands. Poor me. I see your pity as an expression of love.
Fact: We confuse love with pity and believe sacrificing ourselves will protect us from abandonment. The end of the game is when we get tired of suffering and realize we deserve better.
The Dropout
Myth: If you won’t play the game my way, then I won’t play the game at all.
Fact: Paralyzed by fear of failure and rejection, we attempt nothing and feel the world owes us. We are so discouraged and pessimistic, we give up before we even start. The end of the game comes when others get tired of providing a free ride.
The philosopher Immanuel Kant (associated with what was called "the European period of Enlightenment") saw the phenomenal as an island of knowledge that persons become locked onto, but the island is surrounded on all sides by the noumenal.
The metaphor is accurate in that persons are (1) locked into their belief systems and then (2) locked into the thoughts, words, and deeds that accompany those belief systems yet are (3) within reach of the noumenal…the understanding of which could unlock them from their entrapment on that island of personas.
The phenomenal island of knowledge (a.k.a. learned ignorance, corrupted consciousness) that results in the locked, closed "minds" of persons who take the phenomenal world to be real can only be escaped by entering into the surrounding realm of the noumenon and then abiding as the Absolute in that no-knowledge and no-concepts realm.
Only by understanding That which is noumenal can Truth be found. Anything dealing with the phenomenal is untruth. All roles and beliefs and ideas and concepts are phenomenal and are, therefore, all lies. Any lie that is taken to be truth forms another of the bars of the prison of the locked “mind.” There is no freedom unless there is freedom from ideas and beliefs. Total freedom can manifest the second that you reach a state of zero concepts. Please enter the silence of contemplation. (Tomorrow: "How to Make Babies Since Most Adults Surveyed Don't Really Know")
TIRED OF THE “MIND” THAT CHURNS OUT THOUGHT AFTER THOUGHT AFTER THOUGHT, INTERRUPTING YOUR DAYS AND PREVENTING SLEEP AT NIGHT? TIRED OF BEING DRIVEN SUBCONSCIOUSLY BY THE PERSONALITY? THE 15% OFF SALE ITEM FOR THIS WEEK IS THERE’S NO SUCH THING AS “PEACE OF MIND” (There Is Only Peace if You’re Out of Your Mind)
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Only by understanding That which is noumenal can Truth be found. Anything dealing with the phenomenal is untruth. All roles and beliefs and ideas and concepts are phenomenal and are, therefore, all lies. Any lie that is taken to be truth forms another of the bars of the prison of the locked “mind.” There is no freedom unless there is freedom from ideas and beliefs. Total freedom can manifest the second that you reach a state of zero concepts. Please enter the silence of contemplation. (Tomorrow: "How to Make Babies Since Most Adults Surveyed Don't Really Know")
TIRED OF THE “MIND” THAT CHURNS OUT THOUGHT AFTER THOUGHT AFTER THOUGHT, INTERRUPTING YOUR DAYS AND PREVENTING SLEEP AT NIGHT? TIRED OF BEING DRIVEN SUBCONSCIOUSLY BY THE PERSONALITY? THE 15% OFF SALE ITEM FOR THIS WEEK IS THERE’S NO SUCH THING AS “PEACE OF MIND” (There Is Only Peace if You’re Out of Your Mind)
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HERE ARE THE SEVEN-STEPS OF THE DIRECT PATH METHOD TO REALIZATION